AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in Sweden Q2 2023
In Q2 2023, the top 5 hybridcasual games on the Android platform in Sweden showed varied trends in weekly downloads, revenue, and active users. Here are the detailed insights.
In Q2 2023, the top 5 hybridcasual games on the Android platform in Sweden demonstrated diverse trends in terms of weekly downloads, revenue, and active users. Here is an overview of their performance:
Mahjong Club - Solitaire Game by GamoVation saw its weekly revenue fluctuate throughout the quarter, peaking at $625 in the week of May 22. Weekly downloads were highest in mid-April with 4.7K downloads, but saw a general decline towards the end of the quarter, finishing at 2K. The game maintained a relatively stable number of weekly active users, starting at 7K in late March and ending at 8.3K by the end of June.
Duet Cats: Cute Cat Game from AMANOTES PTE LTD experienced modest revenue figures, consistently below $5 per week. Downloads peaked at 5.5K in early April but gradually decreased to around 1.9K by the end of June. The weekly active users also saw a downward trend, starting at 9.6K in late March and ending at 5.6K by the end of the quarter.
Eatventure by Lessmore UG had a notable increase in revenue towards the end of the quarter, reaching $2.8K in the week of June 19. Downloads spiked in late May with 5.5K and weekly active users saw significant growth, peaking at 14.3K in the same period. Despite a slight decline, the game maintained a strong user base, ending with 9.8K active users.
Stumble Guys from Scopely showed consistent revenue growth, culminating at $4.7K in the final week of June. Weekly downloads saw a peak of 2.8K in late April but tapered off to around 1.6K by the end of the quarter. The number of active users remained relatively stable, fluctuating between 18K and 24K throughout the quarter.
Tomb of the Mask by Playgendary Limited saw its weekly revenue stay below $50, with minor fluctuations. Downloads peaked at 2.6K in early April but gradually declined to just over 1K by the end of June. The game maintained a steady number of active users, averaging around 20K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.